Armor Class
200
(natural armor)
Hit Points
2000
(1200d20 + 60)
Speed
STR
1
(-5)
DEX
8
(-1)
CON
30
(+10)
INT
5
(-3)
WIS
10
(+0)
CHA
5
(-3)
Damage Immunities
Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Metal Weapons
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Senses
Passive Perception 1
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Statis. This creature is unable to attack or be attacked as tt is frozen in a layer of stone. Its abilities will only activate if a condition is met.
Radiant Dawn. By placing your hand on the imprint of a hand on the back of the statue you can cast Dawn at a cost of either HP (1d6 per cast) or unused spell slot. (1 cast per level spell slot) The spell does not remain after its initial damage.
Description
A Statue that is magically protected. The statue is immune to physical and magical damage, But it can be disabled by pressing a secret switch located on or near the statue itself. The statue cannot be moved, placed, or detected with magic. This statue has the shape of Belobog.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/18/2022 5:04:24 PM
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21
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1
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1
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Coming Soon
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1/19/2022 6:00:35 PM
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12
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1
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1
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Coming Soon
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1/19/2022 6:51:21 PM
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12
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1
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1
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Coming Soon
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