Fire Absorption. Whenever the aspect is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form. The aspect is immune to any spell or effect that would alter its form.
Magic Resistance. The aspect has advantage on saving throws against spells and other magical effects.
Magic Weapons. The aspect's weapon attacks are magical.
Quench Cracking. When the aspect takes cold damage, it gains vulnerability to bludgeoning and force damage until it next takes fire damage.
Aura of the Forge. Any creature within 10 feet of the Aspect takes 5 (2d4) fire damage if they start or end their turn inside the aura.
Multiattack. The Aspect makes two melee attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Heat Metal. The Aspect casts heat metal, but the target must be either within 10 feet or over 30 feet away.
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