Illuminated. The animated candle, when not extinguished, will cast a 10ft. circle of light around itself.
Extinguished. If the fire of the animated candle goes out, the candle become unconscious.
Flame Driven. If the animated candle is thrown in
Flare. Melee Weapon Attack: +1 to hit, reach 5 ft., # target. Hit: 1 fire damage.
A s
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A small, animated candle, usually formed as a byproduct of a ritual. It is a small candle which rarely comes to life during any ritual, absorbing some of the magical energy used in said ritual. This candle can trained as a pet, or can be allowed to go off as an independent creature.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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