Communal Training: While at least two Crusader Zealots are within 5ft of each other, they have advantage on a single CON save each turn.
Zeal: This creature can add double its WIS modifier to WIS saving throws.
Bill Hook: 5ft/10ft range, +3 to hit, 1D6+1/1D8+1 Piercing or Slashing damage.
Unarmed Strike: 5ft range, +3 to hit, 2 Bludgeoning damage.
Description
Militant cults recruit a wealth of largely untrained, over-eager volunteers to fight against the cults many enemies. These enthusiastic civilian soldiers go off on grandiose crusades armed with weaponised farming tools and patchwork armour. Their lack of proper training quickly shows through against skilled opponents but their weight of numbers is ideally so large that at least one of the angry mob will land a killing blow. When a mob of zealots forms, they initially begin under the banner of a single leader but it isn't uncommon for mobs of similarly aligned zealots to mob together in a heaving mass of pitchforks and torches.
Previous Versions
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1/19/2022 10:26:48 PM
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3
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1
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Coming Soon
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1/19/2022 10:32:08 PM
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3
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0
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1
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Coming Soon
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