Blood Drinking. Once per round when the blutsauger deals damage to a living creature with both its longsword and dagger, it may lick the blood from its weapons as a bonus action with its long, forked tongue. It chooses one of the following effects:
• Regain 20 hit points.
• Cast hex as a 1st-level spell on one target that it can see or hear, requiring no components.
• Empower its dagger with a blood-curse. The next creature that takes damage from its dagger attack must make a DC 13 Constitution saving throw. On a failed saving throw, it takes 2d6 poison damage and is poisoned for 1 minute. On a successful saving throw, it instead takes half damage and is not poisoned.
Multiattack. The blutsauger makes one attack with its longsword and one attack with its dagger.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft., or range 20/60 ft., one target. Hit: 9 (2d4 + 4) piercing damage.
Description
The potential to become a blutsauger (or “bloodsucker”) is within every ogre, but can only be unlocked through profane sorcery. Some blutsaugers are ogre vampire spawn, blessed with dark power by their undead masters, but most are ogres transformed by a foul ritual called the Rite of Thirst. The resulting abomination lacks a vampire’s clever mind and lust for dominance, and is actually an obedient and easily-tamable servant, like a brutish, bloodthirsty animal.
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