Armor Class
14
Natural armor
Hit Points
13
(2d10 + 2)
Speed
20 ft.
STR
11
(+0)
DEX
12
(+1)
CON
14
(+2)
INT
14
(+2)
WIS
12
(+1)
CHA
10
(+0)
Saving Throws
CON +4
Damage Vulnerabilities
Acid, Cold, Fire
Damage Resistances
Lightning, Poison
Damage Immunities
Radiant
Condition Immunities
Invisible
Senses
Passive Perception 12
Languages
Common Can understand, but not speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Overgrow. If Bulbasaur has less than 1/3 of its hit points left (round down), it does 1d8 more damage of the attack's damage type.
Spellcasting. The Bulbasaur is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +2 to hit with spell attacks). The Bulbasaur has following [class name] spells prepared:
Cantrips (at will): thorn whip, poison spray
1st level (2 slots): entangle
Actions
Tackle. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: 5 (1d10) bludgeoning damage.
Razor Leaf. Ranged Weapon Attack: +2 to hit, range 10/30 ft., 1 target. Hit: 6 (1d8 + 2) piercing damage.
Description
Ever heard of Pokemon?
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