Armor Class
17
(natural armor)
Hit Points
200
(10d20)
Speed
30 ft.
STR
15
(+2)
DEX
9
(-1)
CON
14
(+2)
INT
3
(-4)
WIS
11
(+0)
CHA
1
(-5)
Skills
Intimidation +5
Damage Resistances
Bludgeoning, Piercing
Damage Immunities
Fire, Poison, Psychic, Slashing
Condition Immunities
Exhaustion, Frightened, Petrified, Poisoned
Senses
Darkvision 120 ft., Passive Perception 10
Languages
Understands the languages of its creator but can't speak.
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Actions
Chain Whip. Melee Weapon Attack: +0 to hit, reach 10 ft., one target. Hit: 10 (1d12) bludgeoning damage
Chained dagger. Melee Weapon Attack: +0 to hit, reach 20ft., one target. Hit: 7 (1d20) slashing damage.
Description
A bunch of chains taking the form of a human. They have daggers on their wrists that they use to stab attackers or intruders of a person/place.
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