Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Aware. Even bound to the will of the necromancer who created them, the walking dead are aware of who they used to be, and who they are. They will rationalize their loyalty to anyone who has bound them, but otherwise respond just as they would have during life.
Slash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Description
The walking dead look like corpses, but does not rot. It does maintain the damage done to its body, so the older they are, the more likely they are to have scars of past conflicts.
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