Pack Tactics. The Pirate has advantage on its attack roll against a creature if at least one if the Pirates allies is within 5 ft. of the creature and the ally isn't incapacitated.
Bully. When making damage rolls, the Pirate adds an additional damage die.
Hypersensitive. The Pirate can make two reactions when it is not its turn.
Multiattack. The Pirate can attack twice with it's Scimitar or once with it's Flintlock Pistol.
Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Flintlock Pistol. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 13 (2d8 + 4) piercing damage damage.
Riposte. When a creature makes an attack against a creature within 5 ft. of the Pirate, the Pirate can make an attack with it's Scimitar.
Parry. The Pirate adds 5 to it's AC against one melee attack that would hit it. To do so, the Pirate must see the attacker.
Description
The Caribbean Pirate is a rough and tumble person who is capable of living on the oceans for long periods of time.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/20/2022 12:17:53 PM
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2
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2
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1.0
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Coming Soon
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1/20/2022 12:20:38 PM
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7
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8
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2.0
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Coming Soon
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