Medium Humanoid, Any Chaotic Alignment
Armor Class 16
Hit Points 80 (10d8 + 20)
Speed 35 ft., Swim 35 ft.
STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws DEX +7, CON +6
Condition Immunities Exhaustion, Frightened
Senses Passive Perception 11
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Pack Tactics. The Pirate has advantage on its attack roll against a creature if at least one if the Pirates allies is within 5 ft. of the creature and the ally isn't incapacitated.

Bully. When making damage rolls, the Pirate adds an additional damage die.

Hypersensitive. The Pirate can make two reactions when it is not its turn.

Actions

Multiattack. The Pirate can attack twice with it's Scimitar or once with it's Flintlock Pistol.

Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. 

Flintlock Pistol. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 13 (2d8 + 4) piercing damage damage.

Reactions

Riposte. When a creature makes an attack against a creature within 5 ft. of the Pirate, the Pirate can make an attack with it's Scimitar.

Parry. The Pirate adds 5 to it's AC against one melee attack that would hit it. To do so, the Pirate must see the attacker.

Description

The Caribbean Pirate is a rough and tumble person who is capable of living on the oceans for long periods of time.

Previous Versions

Name Date Modified Views Adds Version Actions
1/20/2022 12:17:53 PM
2
2
1.0
Coming Soon
1/20/2022 12:20:38 PM
7
8
2.0
Coming Soon

Habitat: CoastalUrban

RobertSchomaker

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