Armor Class
12
Hit Points
45
(5d8 + 20)
Speed
10 ft., Can only move from the legendary reaction of the Caribbean Kraken.
STR
20
(+5)
DEX
14
(+2)
CON
18
(+4)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Damage Resistances
Cold, Poison
Damage Immunities
Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Poisoned, Unconscious
Senses
Blindsight 30, Passive Perception 1
Languages
--
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Appendage. The tentacle is part of a larger monster. Thus it has no languages or skills of its own. It has a listed blindsight to represent the instinctive nature of the tentacle's nerve endings, allowing it to strike targets within range. This also means that the tentacle is immune to any sort of illusion and most types of enchantment magic.
Actions
Slam. Melee Weapon Attack: +8 to hit, reach 30 ft., 1 target. Hit: 17 (2d10+5) bludgeoning damage.
Description
The Caribbean Kraken Tentacle is a smaller tentacle attached to the Caribbean Kraken.
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