Armor Class
14
Natural armour
Hit Points
35
(10d6)
Speed
50 ft., Walk 20 ft.
STR
18
(+4)
DEX
15
(+2)
CON
13
(+1)
INT
4
(-3)
WIS
6
(-2)
CHA
26
(+8)
Skills
Intimidation −7, Performance +10, Survival +4
Senses
Darkvision, Passive Perception 16
Languages
Common Can understand but not speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Improved Smell. The Baby land shark has advantage on perception checks made to do with smell.
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 10 (2d8 + 2) piercing damage.
Nom. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 1 (1d4 - 1) piercing damage. On a hit, the target must make a DC 15 strength saving throw. On a fail, the target is grappled until the next round.
Reactions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 10 (2d8 + 2) piercing damage.
Comments