Medium Fey (Any Race, Hag), Typically Chaotic Evil
Armor Class 13 Natural Armor
Hit Points 39 (6d8 + 15)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
14 (+2)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws DEX +5, INT +4, WIS +2, CHA +4
Damage Resistances Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Condition Immunities Charmed, Frightened
Senses Darkvision Up to 120 feet, Passive Perception 16
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [Bewitched Sorceress] is a 3-level spellcaster. Its spellcasting ability is [Charisma] (spell save DC 12, +4 to hit with spell attacks). The [Bewitched Sorceress] has following [Sorcerer] spells prepared:
Cantrips (at will): [Firebolt], [Ray of Frost], [Friends], [Minor Illusion], [Chill Touch]
1st level (6 slots): [Charm Person], [False Life], [Chaos Bolt], [Mage Armor], [Shield]

2 nd level (4 slots): [Alter Self], [Blur], [Detect Thoughts], [Misty Step], [Web]

3 rd level (4 slots): [Counterspell], [Lightning Bolt], [Slow] 

Actions

Action Name. Bewitched Sorceress uses two attack with her claws,

Action Melee Attack. Claws: +4 to hit, reach 5 ft., 1 target. Hit: 12 (2d6 + 4) [slashing] damage + 6 (1d8 + 2) [poison] damage.

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Dying Scream. When Bewitched Sorceress is taken below 10 hp but still above 0 she is screaming in a way that is affecting all creatures within 60ft (centred on her) that are not Bewitched Sorceress themselves. Each affected creature must make a CON saving throw DC 16 or be stunned untill end of their next turn. On succesfull saving throw or if has resistance to psychic damage, creature is unaffected. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Heavryl

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