Amphibious. The dragon can breath in both air and water
Bite. melee attack: + 4 to hit, 6(1d12) piercing
Void breath(recharge 5-6). The dragon releases a black and white energy in a 30 foot cone.Creatures in the breath must make a DC 12 strength saving throw. On a failure the creature takes 12(2d6) cold damage and is pulled 5 feet to the dragon.On a success the creature takes half of the damage and isn't pulled to the dragon.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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