Armor Class
11
(see Constructed Armor Feature)
Hit Points
42
(5d10 + 15)
Speed
20 ft.
STR
15
(+2)
DEX
7
(-2)
CON
17
(+3)
INT
3
(-4)
WIS
10
(+0)
CHA
4
(-3)
Damage Immunities
Poison, Psychic
Condition Immunities
Exhaustion, Paralyzed, Poisoned, Stunned
Senses
Darkvision 60 ft. , Passive Perception 12
Languages
the languages of its creator but cannot speak
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Constructed Armor.
When created from an E.M.I.T., the golem magically absorbs the natural strength of its surroundings, adjusting its Armor Class based on the material the E.M.I.T. was placed in: AC 15 for wood or bone, AC 17 for earth or stone, or AC 19 for metal. Other materials can be used instead. The golem has a minimum AC of 11.
Actions
Slam.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.
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