Large Construct, Neutral
Armor Class 11 (see Constructed Armor Feature)
Hit Points 42 (5d10 + 15)
Speed 20 ft.
STR
15 (+2)
DEX
7 (-2)
CON
17 (+3)
INT
3 (-4)
WIS
10 (+0)
CHA
4 (-3)
Damage Immunities Poison, Psychic
Condition Immunities Exhaustion, Paralyzed, Poisoned, Stunned
Senses Darkvision 60 ft. , Passive Perception 12
Languages the languages of its creator but cannot speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Constructed Armor.

When created from an E.M.I.T., the golem magically absorbs the natural strength of its surroundings, adjusting its Armor Class based on the material the E.M.I.T. was placed in: AC 15 for wood or bone, AC 17 for earth or stone, or AC 19 for metal. Other materials can be used instead. The golem has a minimum AC of 11. 

Actions

Slam.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.

Habitat: Urban

TopDogNat20

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