Keen Hearing and Smell. The black wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The black wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The black wolf makes two claw attacks. If both hit, It can use it's bonus action to make a bite attack.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 5) piercing damage and 3d6 poison damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be paralyzed until the start of the black wolfs next turn. The target can repeat the saving throw at the end of it's turn, ending the effect on a success.
If an attack that targets the black wolf misses, it can use its reaction to make a bite attack against target.
Description
It is unknown if the black wolf is a veteran dire wolf, or a different species entirely. Known for it's raspy cough and ragged scarred coat, rumors say the black wolf roams the forest floor looking after cubs that aren't his.
Previous Versions
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7/13/2019 12:04:06 AM
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Coming Soon
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