Large Beast, Unaligned
Armor Class 15
Hit Points 30 (2d6)
Speed 10 ft.
STR
8 (-1)
DEX
6 (-2)
CON
10 (+0)
INT
5 (-3)
WIS
3 (-4)
CHA
2 (-4)
Saving Throws CON +3
Skills Athletics +3
Damage Resistances Piercing
Senses Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Gale Wind. The Cerate, creates a large force of wind that prevents any ranged attacks, such as arrows or javelins, to make contact.

 

Actions

Claw Swipe. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: once (1d6 + 2) Physical damage. 

Feather Arrow. RangedWeapon Attack: +8 to hit, range 15/30 ft., 2 target. Hit: 1 (2d6 + 2) Physical damage.

Bonus Actions

With its large wings the cerate can use a bonus action to move in or out of attack range while planting itself for a defense.

Reactions

Parry. Once during a battle the cerate is able to perfectly counter an attack that has hit if the damage is below 10 hp.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Large leopard like creature with the wings of a pegasus, its fur is a deep blue with lighter blue small patches randomly scattered about. It is very adept at attacking from afar but is extremely vicious in melee combat as well.

Lair and Lair Actions

Large cave normally located a top a large mountain.

Lair Actions

On initiative count 1 (losing initiative ties), the Cerate takes a lair action to cause one of the following effects; the Cerate can’t use the same effect two rounds in a row:

  • Grants +2 to Strength to rolls.
  • Gives all player characters -2 on attack rolls.

 

Monster Tags: Misc Creature

Habitat: Mountain

ZeiglerGaming

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