Gale Wind. The Cerate, creates a large force of wind that prevents any ranged attacks, such as arrows or javelins, to make contact.
Claw Swipe. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: once (1d6 + 2) Physical damage.
Feather Arrow. RangedWeapon Attack: +8 to hit, range 15/30 ft., 2 target. Hit: 1 (2d6 + 2) Physical damage.
With its large wings the cerate can use a bonus action to move in or out of attack range while planting itself for a defense.
Parry. Once during a battle the cerate is able to perfectly counter an attack that has hit if the damage is below 10 hp.
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Description
Large leopard like creature with the wings of a pegasus, its fur is a deep blue with lighter blue small patches randomly scattered about. It is very adept at attacking from afar but is extremely vicious in melee combat as well.
Lair and Lair Actions
Large cave normally located a top a large mountain.
Lair Actions
On initiative count 1 (losing initiative ties), the Cerate takes a lair action to cause one of the following effects; the Cerate can’t use the same effect two rounds in a row:
- Grants +2 to Strength to rolls.
- Gives all player characters -2 on attack rolls.
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