Large Ooze, Unaligned
Armor Class 13
Hit Points 70 (8d10)
Speed 15 ft.
STR
14 (+2)
DEX
3 (-4)
CON
20 (+5)
INT
1 (-5)
WIS
6 (-2)
CHA
1 (-5)
Skills Sleight of Hand +2
Damage Vulnerabilities Fire
Damage Immunities Cold
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Shrink. When in contact with fire or hit by any fire damage the blob will shrink 5ft at a time, take +3 damage and will take twice longer to expand 

 Amorphous. The blob can move through a space as narrow as 1 inch wide without squeezing.

Ooze . The blob takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube’s Engulf and has disadvantage on the saving throw. Creatures inside the blob can be seen but have total cover. A creature within 5 feet of the blob can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage. The blob can hold only one Large creature or up to four Medium or smaller creatures inside it at a time. Transparent. Even when the blob is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a blob that has neither moved nor attacked. A creature that tries to enter the cube’s space while unaware of the blob is surprised by the blob.

Actions

Frozen Engulf. The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw.

On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.

On a fail save, the creature will  be slowly be consumed (being fully consumed by their next turn) they will take 1D6 cold damage every turn that they are being engulfed 

An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.

Expand. When the blob enters a room it can fully expand and consume the room fully, it slowly consumes the room at a rate of 15ft each turn if it chooses to

Habitat: ArcticUnderdark

oliviarabishawo

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