Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Relentless (Recharges after a Short or Long Rest). If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Healing hurt. the Blood Boar heals for half the damage dealt by its tusk attack.
Multi-attack. the Blood Boar can attack twice on its turn, either with its tusk or kick.
Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 5) slashing damage.
Kick. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 5) slashing damage.
Primal Awareness: When a creature enters its range, the Blood Boar can use its reaction to make a melee attack against that creature.
Legendary actions 1/Round: Pepa makes one kick or tusk attack.
Legendary Resistance 1/day. Once per day the Blood Boar can choose to succeed on any saving throw it fails.
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