Large Beast, Unaligned
Armor Class 18 (natural armor)
Hit Points 108 (10d10 + 15)
Speed 40 ft.
STR
20 (+5)
DEX
10 (+0)
CON
18 (+4)
INT
2 (-4)
WIS
7 (-2)
CHA
5 (-3)
Saving Throws STR +8, CON +7
Condition Immunities Stunned
Senses Passive Perception 8
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Healing hurt. the Blood Boar heals for half the damage dealt by its tusk attack. 

Actions

Multi-attack. the Blood Boar can attack twice on its turn, either with its tusk or kick. 

Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 5) slashing damage.

Kick. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 5) slashing damage.

Reactions

Primal Awareness: When a creature enters its range, the Blood Boar can use its reaction to make a melee attack against that creature. 

Legendary Actions

Legendary actions 1/Round: Pepa makes one kick or tusk attack. 

Legendary Resistance 1/day. Once per day the Blood Boar can choose to succeed on any saving throw it fails.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

timmehdachamp

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