Large unknown, Chaotic Neutral
Armor Class 16 (natural armor)
Hit Points 54 (5d10)
Speed 50 ft., climb 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
8 (-1)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +7, CON +7
Skills Athletics +2, Perception +2, Survival +2
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Poison, Psychic
Condition Immunities Frightened
Senses Darkvision 100 ft., Passive Perception 16
Languages Only understands language it knew before change. Cannot speak in this form
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Smell. You have advantage on Wisdom (Perception) checks that rely on smell in this form.

Regeneration. You regain 5 hit points at the start of your turn. If you take fire damage, this trait doesn't function at the start of your next turn. You only die if you start your turn with 0 hit points and don't regenerate.

Actions

Multiattack. You can make three attacks: one with your bite and two with your claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Bonus Actions

You can Dash as a 

Description

This unknown infection leaves you thirsting for blood. When this thirst is left unsatiated you become irritable, angry and more and more erratic until you lose control. Losing control causes your body to start transforming until you pass out from the intense pain of bones stretching and muscles bursting. You remember nothing of what occurs once youve lost control until you regain consciousness as yourself. 

TheBlondeNerd

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