Keen Smell. You have advantage on Wisdom (Perception) checks that rely on smell in this form.
Regeneration. You regain 5 hit points at the start of your turn. If you take fire damage, this trait doesn't function at the start of your next turn. You only die if you start your turn with 0 hit points and don't regenerate.
Multiattack. You can make three attacks: one with your bite and two with your claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
You can Dash as a
Description
This unknown infection leaves you thirsting for blood. When this thirst is left unsatiated you become irritable, angry and more and more erratic until you lose control. Losing control causes your body to start transforming until you pass out from the intense pain of bones stretching and muscles bursting. You remember nothing of what occurs once youve lost control until you regain consciousness as yourself.
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