Medium Humanoid (Any Race), Any Alignment
Armor Class 13 (chain shirt)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
13 (+1)
WIS
16 (+3)
CHA
13 (+1)
Saving Throws WIS +5
Skills Insight +5, Persuasion +3, Religion +5
Senses Passive Perception 13
Languages Any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Purge the Profane. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 9 (2d8) radiant damage to a target on a hit and the Priest regains hit points equal to half the amount rolled. This benefit lasts until the end of the turn. 

Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): cure wounds, ray of sickness, sanctuary

2nd level (3 slots): lesser restoration, blindness/deafness

3rd level (2 slots): dispel magic, vampiric touch

Actions

Dark Staff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage and the priest regains hit points equal to half of the amount rolled.

Description

These are the Priests of the Orzhov Basilica. They help protect its more influential occupants and help recruit new members into the Orzhov Syndicate.

Monster Tags: NPCOrzhov

Habitat: Urban

Themjem

Comments

Posts Quoted:
Reply
Clear All Quotes