Medium Construct, Typically Chaotic Evil
Armor Class 15 Natural armor
Hit Points 30 (3d10)
Speed 20 ft.
STR
16 (+3)
DEX
20 (+5)
CON
14 (+2)
INT
12 (+1)
WIS
9 (-1)
CHA
8 (-1)
Saving Throws STR +5, DEX +7, CON +4, INT +3, WIS +1, CHA +1
Senses Tremorsense Can sense and will hunt anyone in a 300 foot radius , Passive Perception 20
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

If a player looks away from the construct it moves 10-20 feet closer to that player. If two weeping angels look at each other they immediately die. Can be stunned or stopped using mirrors or a lot of chains.

Actions

Jump Scare: If a player gets within 5 feet of the construct they tak 1d8 necrotic damage. After this they either stay there or reset 30 feet away from the player.

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Look Away: If a player looks away from the construct during combat the construct takes a reaction to move 10-20 feet closer to the player.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Tends to look like an angel statue with its hands in its face but when it gets close so can see the demonic face of the statue.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

VarianX10

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