Medium Construct, Lawful Neutral
Armor Class 18 (natural armor)
Hit Points 85 (8d10 + 45)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
22 (+6)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Damage Resistances Cold, Force, Lightning, Necrotic, Piercing, Radiant, Slashing; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Fire, Poison
Senses Darkvision 120 ft., Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Immutable Form. The crystalsapien is immune to any spell or effect that would alter its form.

Magic Resistance. The crystalsapien has advantage on saving throws against spells and other magical effects.

Magic Weapons. The crystalsapien's melee attacks are magical.

Chaotic Caster. The crystalsapien can cast Chaos Bolt at 1st level. The crystalsapien has three 1st level spell slots.

Actions

Multiattack. The crystalsapien makes two attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 6) bludgeoning damage.

 Chaos Bolt. Ranged Spell Attack: +4 to hit, range 120 ft.

Reactions

Mana Recharge. The crystalsapien can absorb access spell energy to replenish its own. After hit by a spell attack, the crystalsapien can recharged a spell slot using a reaction.

Description

Crystalsapiens are silicon-based lifeforms made of highly durable crystal. Most of their bodies are covered in a protective silicon-based rock, while the exposed crystal is magenta. They have purple bodies, legs and arms with several black lines and dots on them. They also sport magenta shards all over their body: six on their back, two on their chest and one on top of their small, purple head, resembling a horn. They also have one large, cyclopean eye.

Monster Tags: construct

Petertwnsnd

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