Small Beast
Armor Class 15
Hit Points 5 (1d6 + 1)
Speed 60 ft.
STR
10 (+0)
DEX
22 (+6)
CON
10 (+0)
INT
12 (+1)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws DEX +15, CON +9, INT +10, WIS +10, CHA +14
Senses Passive Perception 20
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Legendary Resistance (5/Day). If The Rabbit fails a saving throw, it can choose to succeed instead.

Quickened Steps. You have advantage on initiative throws and a +11 and cant be surprised

Slippery Bastard. Range attacks against him are done with a disadvantage and he has +10 Ac against those attacks.

No Ordinary Rabbit. When you are subjected to an effect that allows you to make a saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

A Vicious Streak. Movement does not cause opportunity attacks

Keen Senses. The almiraj has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack. The almiraj makes 5 attacks a turn and then jumps away 60ft.

Horn. Melee Weapon Attack: +21 to hit, reach 5 ft., one target. Hit: (1d6 + 18) piercing damage.

Spring. The almiraj springs up to 45 feet in a straight line and makes a horn attack against a target within its reach. This attack has advantage if the almiraj springs at least 10 feet. If the attack hits, the horn deals an extra 7 (2d6) piercing damage.

Legendary Actions

He makes a legendary action at the end of other creatures turns 3 legendary actions

Jump or Spring or moves . He either springs or jumps 30ft on any direction or moves half is movement speed.

kingdaruk

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