Armor Class
11
(leather armor)
Hit Points
28
(4d8 + 10)
Speed
30 ft.
STR
15
(+2)
DEX
11
(+0)
CON
14
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
11
(+0)
Skills
Intimidation +2
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common, Orc
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. Clan Warrior has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally isn't incapacitated.
Relentless Endurance. When reduced to 0 hit points, he drops to 1 hit point instead (but can’t do this again until he finishes a long rest).
Actions
Multiattack. Clan Warrior makes two melee attacks.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Bonus Actions
Reactions
Legendary Actions
Mythic Actions
Description
Clan Warriors are ruthless enforcers skilled at intimidation and violence.
Lair and Lair Actions
Comments