Large Elemental, Neutral
Armor Class 15
Hit Points 90 (12d10 + 24)
Speed 50 ft.
STR
14 (+2)
DEX
20 (+5)
CON
14 (+2)
INT
1 (-5)
WIS
10 (+0)
CHA
1 (-5)
Damage Resistances Cold, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Auran
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Freeze. If the elemental takes fire damage, it partially melts; its speed is reduced by 20 feet until the end of its next turn.

Actions

Multiattack. The Blizzard Elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 2 (1d4) cold damage.

Snowstorm (Recharge 4–6). Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.

If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.

Description

Blizzard Elemental's are very similar to Dust Devils, being a funnelling cloud of whirling air that has large portions of snow swirling around it. 

Habitat: DesertMountain

TomTedH

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