Medium Humanoid (Any Race), Any Alignment
Armor Class 12 (15 With Mage Armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
13 (+1)
INT
15 (+2)
WIS
11 (+0)
CHA
11 (+0)
Skills Arcana +4
Senses Passive Perception 10
Languages Common plus one more
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The hedge mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 12; +4 to hit with spell attacks). The hedge mage has the following wizard spells prepared:

Cantrips (at will): Chill Touch, Mage HandShocking Grasp

1st level (4 slots): False Life, Mage ArmorMagic Missile

2nd level (3 slots): Acid Arrow, Web,

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

"Not every graduate of the Amethyst Academy remains a part of the institution. A few depart to find their own way in life, quietly using their magical talents pursuing their own interests. So long as they keep the edicts and laws, they may practice magic undisturbed."

Monster Tags: NPChumanoid

Habitat: Urban

ToxicPB

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