Blaze. When Charmander has less than half of its hit points remaining, its attacks do 1d10 extra damage of that type.
Water Aversion. When Charmander is in water, it takes 1d8 cold damage. Vulnerability does not apply.
Spellcasting. The Charmander is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +2 to hit with spell attacks). The Charmander has following wizard spells prepared:
Cantrips (at will): fire bolt
1st level (3 slots): burning hands
Burst. Every creature within a 5-foot radius extending from Charmander takes 1d8 fire damage.
Tail Whip. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 4 (1d8) bludgeoning damage and 2 (1d4) fire damage.
Fireball. Ranged Weapon Attack: +3 to hit, range 10/30 ft., 1 target. Hit: 5 (1d8 + 1) fire damage.
Description
Pokemon.