Aggressive. As a bonus action, the vorinclex can move up to its speed toward a hostile creature that it can see.
Brute. A melee weapon deals one extra die of its damage when the vorinclex hits with it (included in the attack).
Reflective Carapace. Any time the vorinclex is targeted by a ranged attack or a line spell, roll a d6. On a 1 to 2, the vorinclex is affected as normal. On a 3 to 5, the vorinclex is unaffected. On a 6, the vorinclex is unaffected, and the effect is reflected back at the attacker as though it originated from the vorinclex, turning the attacker into the target.
Legendary Resistance (3/Day). If the vorinclex fails a saving throw, it can choose to succeed instead.
Magic Resistance. The vorinclex has advantage on saving throws against spells and other magical effects.
Siege Monster. The votinclex deals double damage to objects and structures.
Multiattack. The vorinclex makes three attacks: one with its bite and two with its claws.
Claw. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 42 (458 + 13) slashing damage.
Bite. Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 33 (4d12 + 10) piercing damage.
The vorinclex can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The vorinclex regains spent legendary actions at the start of its turn.
Swipe. The vorinclex makes one claw attack.
Move. The vorinclex moves up to half its speed.
Chomp. The vorinclex makes one bite attack.
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