Medium Humanoid (Dragonborn), Lawful Good
Armor Class 15 (leather armor)
Hit Points 18 (4d6 + 4)
Speed 25 ft.
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
15 (+2)
WIS
10 (+0)
CHA
17 (+3)
Saving Throws DEX +4, CHA +5
Skills Acrobatics +6, Insight +2, Perception +4, Performance +5, Persuasion +5, Stealth +8
Damage Resistances Lightning
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Draconic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

 Spellcasting. Jamna is a 4th-level spellcaster that uses Intelligence as her spellcasting ability (spell save DC 12, +4 to hit with spell attacks). Jamna has the following spells prepared from the wizard spell list:

Cantrips (at will): mage hand, minor illusion, prestidigitation, ray of frost

1st level (3 slots): charm person, color spray, disguise self, longstrider

Taunt (2/Day). Caspian can use a bonus action on his turn to target one creature within 30 feet of himself. If the target can hear Caspian, the target must succeed on a DC 11 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of Caspian’s next turn.

Actions

Multiattack. Caspian attacks twice with his shortswords.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 9 (1d6 + 3) plus (1d6) piercing damage if the target is Medium or larger.

Breath Weapon (Recharges after a Short or Long Rest). Caspian exhales lightning in a 30-foot-long line that is 5 feet wide. Any creature in the line must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

 

Monster Tags: NPC

NobleSasquatch

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