Large Construct
Armor Class 12 Natural armor
Hit Points 42 (5d10 + 15)
Speed 5 ft., Fly 60 ft.
STR
14 (+2)
DEX
13 (+1)
CON
16 (+3)
INT
8 (-1)
WIS
13 (+1)
CHA
10 (+0)
Skills Athletics +4, Perception +5
Damage Immunities Poison, Psychic
Senses Darkvision 120 ft., Passive Perception 15
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Flyby. The copperwing doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight. The copperwing has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Clockwork Nature. The copperwing doesn't require air, food, drink, or sleep.

Actions

Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

Description

Copperwings are large owl-like constructs built for a variety of purposes. Most use them as transports or beasts of burden, and occasionally guards by inventors and artificers. 

Previous Versions

Name Date Modified Views Adds Version Actions
1/22/2022 10:09:53 AM
2
0
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Coming Soon
Boneclad

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