Armor Class
12
Natural armor
Hit Points
42
(5d10 + 15)
Speed
5 ft., Fly 60 ft.
STR
14
(+2)
DEX
13
(+1)
CON
16
(+3)
INT
8
(-1)
WIS
13
(+1)
CHA
10
(+0)
Skills
Athletics +4, Perception +5
Damage Immunities
Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 120 ft., Passive Perception 15
Languages
Common
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Flyby. The copperwing doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Keen Hearing and Sight. The copperwing has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Clockwork Nature. The copperwing doesn't require air, food, drink, or sleep.
Actions
Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
Description
Copperwings are large owl-like constructs built for a variety of purposes. Most use them as transports or beasts of burden, and occasionally guards by inventors and artificers.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/22/2022 10:09:53 AM
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2
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0
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Coming Soon
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