Brute. The Bastion deals an extra hit die of damage with any weapon they use. This damage is already included in the attack.
Shelter. All allies within 5ft. of the Bastion gain a +2 bonus to their AC if the Bastion is neither prone nor incapacitated.
Shield Charge. If the Bastion moves 10 ft. or more in a turn and makes a Flail Attack, the Bastion deals an additional 13 (3d8) damage. If the target is a creature, it must succeed on a DC 15 Strength Saving Throw or be knocked prone.
Multiattack. The Bastion makes two melee attacks.
Flail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Enlarge. As a Bonus Action, the Bastion can activate the Enlarge enchantment on its armor. The Bastion grows in size and deals an additional 1d4 of damage.
Block. The Bastion adds 3 to its AC against one melee attack that would hit it. To do so, the Bastion must see the attacker and be wielding a melee weapon.
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