Charge. If the cow moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Multiattack. This creature can attack twice on its turn.
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d8 + 5 bludgeoning damage.
Graze. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
Description
Many creatures were rendered sterile from tainted drinking water in post-apocalyptic America, but using them simply as food seemed shortsighted. Settlers started to train these regular farm cows for battle, awaiting the horrors of this new world.
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