Medium Swarm of Medium humanoids, Chaotic Evil
Armor Class 11 natural
Hit Points 35 (4d10 + 5)
Speed 30 ft.
STR
13 (+1)
DEX
13 (+1)
CON
15 (+2)
INT
11 (+0)
WIS
10 (+0)
CHA
12 (+1)
Senses Passive Perception 12
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The BC-Acolyte is a 1-level spellcaster. Its spellcasting ability is Constitution (spell save DC 12, +2 to hit with spell attacks). The BC-Acolyte has following spells:


Cantrips (at will):

Bloodlace. The BC-Acolyte shoots out a small spearhead of blood from its arm dealing 1d6 damage within 30 feet. If the target succeds a Dexterity saving throw the damage is halfed, otherwise it takes full damage.

 

Bloodspit . The BC-Acolyte gathers poisonous blood in its mouth and spits it on one target within 10 feet. If the target succeeds on a Dexterity saving throw it takes no damage at 10 feet. At 5 feet it becomes poisoned and takes 1d6 damage every round for the next 3 rounds. If the check fails the target immediatley takes 1d4 damage, then 1d6 poisonous damage for the next 5 rounds regardless of the distance (max 10 feet).


1st level (2 slots):

Bloodsurge. The BC-Acolyte gets fired up and gains a +30 speed bonus. Once per turn it also hits every creature it passes within 5 feet while moving with a +4 to hit, dealing 1d4 slashing damage with sharp bloodknifes morphed at the back of its forearms reaching passed the end of its elbows. The targets makes Dexterity saving throw and takes half damage on success. Last for 3 rounds.

BloodArmor

Actions

Multiattack. The BC-Acolyte makes two attacks, one Clawswipe and one ranged with Hornspikes. 

Clawswipe. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) slashing damage. 

Hornspikes. RangedWeapon Attack: +2 to hit, range 30/60 ft., 2 targets. Hit: 1 (1d6 + 3) piercing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

C_Worm

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