Small Fey, Typically Chaotic Good
Armor Class 12
Hit Points 5 (1d6 + 3)
Speed 40 ft., Climb 30 ft.
STR
4 (-3)
DEX
15 (+2)
CON
10 (+0)
INT
5 (-3)
WIS
7 (-2)
CHA
10 (+0)
Saving Throws DEX +4, CHA +2
Skills Perception +3, Stealth +4
Senses Darkvision, Passive Perception 15
Languages Sylvan --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Smell. The cabbit has advantage on Wisdom (Perception) checks that rely on smell.


Keen Hearing. The cabbit has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Bonus Actions

Disengage.  If you take the Disengage action, your Movement doesn't provoke Opportunity Attacks for the rest of the turn.

Reactions

Charming Spores. As a reaction the cabbit can expel a cloud of spores after a melee attack has been made against it, players must make a Constitution saving throw or have disadvantage on attacks against the cabbit

Description

"If ye see yerself surrounded by an orange haze, young one, ye need ta turn around. Cuz in tha haze, the Cabbits lurk."
~ Old Buck, woodsman

Description
The Cabbit is a creature the size of a house cat with the body of a cat and the head of a rabbit. They have fluffy fur, reminiscing of rabbit pelt and the fur's colour can differ, but they are usually grey, black or orange, sometimes with a pattern.

Personality
The Cabbits are creatures of mischief. Although they usually stay calm, when disturbed, they try to get rid of the disturbance using any weapon in their arsenal.

Cabbits finds tricking clueless creatures into getting lost in their forests to be a fun hobby and people often avoid orange fogs due to this.


Abilities
Cabbits can understand Sylvan when spoken to, making them good fey pets, but cannot speak, nor read or write any language.

When attacking, their main weapon is their teeth that can penetrate skin, and their claws. They can also release a cloud of orange hypnotic magical spores that charms nearby enemies. This spore cloud is also released when hit with a physical attack and used to mark their territory. This is why their territory often is covered in a thin orange fog. These spores aren't poisonous however, as the effects of the spores disappear if they don't enter a body within half a minute.

As they have the body of a cat, Cabbits are agile and good climbers and use their environment efficiently.

Habitat
Cabbits lurk in the underbrush of the feywild or magical forests, or on the branches of trees when sleeping.

Monster Tags: fey

Habitat: DesertForestGrasslandUrban

SenpaiLemmings

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