Medium Humanoid (Tiefling), Any Non-Good Alignment
Armor Class 14 (studded leather)
Hit Points 50 (12d8 + 24)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws DEX +6, INT +4
Damage Resistances Poison
Senses Passive Perception 13
Languages Undercommon Write Thieves' cant plus any two languages
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

Actions

Multiattack. The assassin makes two shortsword attacks.

Double Bladed Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Description

Trained as elite hitmen, Coven Assassins operate all around the world. Placed in civilizations as "protocol". Keeping a low profile Coven Assassins go by a nickname, such as the Prying Viper. If an noble is out of line, or wandering adventuring party causing trouble, Coven Assassins will take the job if rewarded fairly. 

Monster Tags: NPC

Habitat: Urban

Fab_Dm

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