Huge Beast, Unaligned
Armor Class 11 (natural armor)
Hit Points 126 (12d12 + 48)
Speed 20 ft.
STR
22 (+6)
DEX
9 (-1)
CON
19 (+4)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws CON +7
Senses Passive Perception 10
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Awful Stench. Any living creature that starts its turn within 10 feet of the sloth must make a DC 16 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful save, the creature is immune to the stench for 1 hour.

Actions

Multiattack. The sloth makes two claw attacks.

Claws. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) slashing damage, and if the target is Medium size or smaller, it must make a DC 18 Strength saving throw or be pushed 10 feet away and knocked prone.

Description

The abominable sloth is a territorial and aggressive variety of giant ground sloth. It is an especially large and powerful animal, only a little smaller than a mammoth; the typical abominable sloth weighs 4 to 5 tons, and stands more than 15 feet tall when rearing up on its hind legs.

The abominable sloth is noted for its overpowering musk, which smells like putrid meat. This foul stench often carries for hundreds of yards with the wind, providing plenty of warning that the beast is nearby—it is difficult indeed to be surprised by this creature. It can be a fierce opponent when angered, and is more than capable of killing a human with a single blow of its claws. The tribes of the jungles and forests in which it dwells consider the abominable sloth too dangerous (and its flesh too rank) to hunt, and generally avoid the beast.

Habitat: Forest

JustinEbert

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