Armor Class
13
natural
Hit Points
15
(3d6 + 1)
Speed
20 ft., The creature can't move if it is tethered to/protecting an object, but it can extend it's branches up to 20 feet
STR
11
(+0)
DEX
11
(+0)
CON
10
(+0)
INT
8
(-1)
WIS
8
(-1)
CHA
6
(-2)
Saving Throws
DEX +2
Damage Vulnerabilities
Fire
Damage Resistances
Piercing
Senses
Blindsight, Passive Perception 13
Languages
It can understand Common, Dwarvish, Elvish and Draconic, though it can't speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the vine remains motionless, it appears to be a vine, curled tightly around a box, chest, or other valuable item.
Actions
Stab. +2 to hit, reach 11 feet, one target. 1d8 piercing damage
Coil. +1 to hit, reach 10 feet, one target. 1d6 damage. The target must make a DC 13 STR saving throw or be grappled
Reactions
Growth (Recharge 2). When a creature would hit the vine, it increases it's AC by 1d4 until the start of it's next turn
Description
An awakened vine is an ordinary vine given sentience and mobility by the awaken spell or similar magic, often to protect something. It is normally found coiled around some sort of box or chest.
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