Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 3 minutes.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of demon armor.
Otherworldly Presence. Melee attacks made by this creature are considered Magical
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Clawed Gauntlet. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8+3) Slashing Damage.
Unending Torment. Any creature who fails a melee attack against this creature by 5 or more has to make a Wisdom Saving Throw (DC 11) or become frightened of this creature for 1 Minute.
Description
This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight. On occasion when moving around, where the eyes would be within the helmet, the area glows red and all those who see tell tales of horrid visions within.
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