Medium Construct (Demon), Neutral Evil
Armor Class 19 (natural armor)
Hit Points 38 (7d8 + 6)
Speed 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
5 (-3)
WIS
3 (-4)
CHA
2 (-4)
Skills Deception +4
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages Abyssal Understands, can't speak --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 3 minutes.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of demon armor.

Otherworldly Presence. Melee attacks made by this creature are considered Magical

Actions

Multiattack. The armor makes two melee attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Clawed Gauntlet. Melee Weapon Attack:  +5 to hit, reach 5 ft., one target. Hit: 8 (1d8+3) Slashing Damage.

Reactions

Unending Torment. Any creature who fails a melee attack against this creature by 5 or more has to make a Wisdom Saving Throw (DC 11) or become frightened of this creature for 1 Minute.

Description

This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight. On occasion when moving around, where the eyes would be within the helmet, the area glows red and all those who see tell tales of horrid visions within.

Habitat: UnderdarkUrban

clj2016

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