Watcher's Speed. It cannot be hit by ranged attacks.
Photophobia. When day rises, it will flee underground, even if it is in a battle. It moves very quickly.
Rage State. When it drops to 50% health, it can no longer perform normal actions. It can now perform legendary actions.
Sanguinary Sight. Reach 20 ft., three targets. Inflict blinded
Echo Form. Melee Weapon Attack: +2 to hit, reach 15 ft., one target. Hit: 14 (2d12 + 2) piercing damage.
Tears of Blood and Pain. Ranged Weapon Attack: +1 to hit, range 60/20 ft., one target. Hit: 5 (1d4 + 1) acid damage, 5 (1d4 +1) necrotic damage.
In the Eyes of the Beholder. Inflict the attacker with frightened. The attacker must roll a dexterity saving throw of 15 or take a 1d4 necrotic damage and be inflicted with blinded.
When the sanguinem vigil reaches 50% health, it can no longer use normal actions and instead performs these actions.
Charge of the Crimson. Melee Weapon Attack: +4 to hit., reach 30ft, one target. Move 30ft forwards. Hit: deal 14 (2d12 +2) piercing damage. Deal 10 piercing damage to anything within 5ft to the original target.
Hunger’s Strike. Melee Weapon Attack: +1 to hit., reach 15ft, one target. Hit: Inflict grappled, deal 5(2d4 +1) slashing damage. Every time it is the sanguinem vigil’s turn, the grappled target must roll a strength roll of 15 or take 5 slashing damage. Only one target can be grappled at once.
Description
The crimson watcher is a powerful creature that sits in the sky and watches. And waits. It will sit their, flying back and forth before cowering underground when the sun rises. And then returns. And watches. And waits. And then it swoops down on its prey, and begins to tear apart its prey bit by bit.
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Posted Feb 11, 2022