Pack Tactics. The Brigand Hunter has advantage on an attack roll against a creature if at least one of the Brigand Raider’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Multiattack. The Brigand Hunter makes 2 weapon attacks.
Short Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Musket. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Blanket Fire. The Fusilier fires a buckshot in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw. On a failed save a creature takes 10 (4d4) piercing damage, cannot use bonus actions and reactions, and its speed is reduced by 0 feet until the start of the Fusilier’s next turn. On a successful save a creature takes half as much damage and suffers no other effects.
Skirmish. When a hostile creature ends its turn within 5 ft. of the Brigand Hunter, they can move up to half of their speed. This movement doesn't provoke opportunity attacks.
Description
Among the Highwayman, Bandits and Brigands, there are none whose infamy can match the reputation of Vvulf‘s Brigands. Vvulf‘s Brigands are a battalion consisting of the most battle hardened marauders the land has to offer.
Vvulf himself, a man of savage strength and indomitable build, leads these men with unquestioned authority. Their raids are akin to natural disasters, a storm of greed and depravity commanded by the ferocious howl of Vvulf.
From DM-Tuz's Horrors of the Dark
Comments