Huge Elemental, Unaligned
Armor Class 17 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 30 ft.
STR
22 (+6)
DEX
9 (-1)
CON
20 (+5)
INT
9 (-1)
WIS
11 (+0)
CHA
9 (-1)
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands but does not speak Terran
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Immutable Form. The Crystalline Colossus is immune to any spell or effect that would alter its form.

Magic Weapons. The Crystalline Colossus' weapon attacks are magical.

Gravity Well. Any creature that starts its turn within 30 feet of the Crystalline Colossus is pulled 10 feet towards the Crystalline Colossus.

Scour. The Crystalline Colossus is surrounded by a cloud of crystals which slowly build up on surrounding surfaces. Any creature that ends its turn within 10 feet of the Crystalline Colossus which does not have an Elemental Affinity for Earth of at least 1 takes 5 slashing damage and has its movement speed reduced by 5 feet for one minute, the reduction in speed is cumulative with each new application resetting the duration to one minute. A creature whose speed is reduced to zero by this effect is restrained and must make a DC 15 strength check to break free or the crystals may be broken by a bludgeoning weapon, AC 5, 10 hitpoints.

Actions

Multiattack. The Crystalline Colossus makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. When the Crystalline Colossus hits a creature with one of its slams, the target must succeed on a DC 15 Constitution saving throw or be stunned until the end of its next turn.

 

Description

The Crystalline Colossus is a massive humanoid elemental, formed from bluish crystal grown over hundreds of years of exposure to an elemental node. It's multifaceted surface is slightly translucent, revealing a humanoid skeleton inside the central body.

MaynardAverage