Medium Humanoid (Warforged), Any Alignment
Armor Class 16 (natural armor, shield)
Hit Points 24 (4d8 + 12)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws STR +5
Skills Athletics +5, Perception +4, Survival +4
Damage Resistances Poison
Senses Passive Perception 14
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.

Actions

Multiattack. The warforged makes two armblade attacks.

Armblade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Reactions

Protection. When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.

Description

The Arch Angel soldiers are cybernetic androids. The Arch Angels were created to mange the peace after "The Great Die Off" began.  In the aftermath, after almost all of humanity disappeared, they struggle to understand their place in the world.

The Arch Angels continue to patrol their assigned territories, even when little to no human life exists within their regions. They have a generally positive relationship with The Cloisters, providing assistance to roving Rangers on resource collection missions, or supporting an individual Cloister in the rare incursion.

Monster Tags: NPChumanoid

JoeyCashmere

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