Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.
Multiattack. The warforged makes two armblade attacks.
Armblade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Protection. When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.
Description
The Arch Angel soldiers are cybernetic androids. The Arch Angels were created to mange the peace after "The Great Die Off" began. In the aftermath, after almost all of humanity disappeared, they struggle to understand their place in the world.
The Arch Angels continue to patrol their assigned territories, even when little to no human life exists within their regions. They have a generally positive relationship with The Cloisters, providing assistance to roving Rangers on resource collection missions, or supporting an individual Cloister in the rare incursion.
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