Spell Turning. The chimera has advantage on a saving throw against any spell that targets only the chimera (not an area). If the chimera’s saving throw is successful and the spell is of 1st level, the spell has no effect on the chimera and instead targets the caster.
Dual Attack. The chimera makes two attacks one with its claws, and one with its head or with its tail. When its breath weapon is available, it can use the breath in place of its head.
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (2d4 + 2) slashing damage.
Head. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d6 + 3) piercing damage.
Tail. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (2d4 + 2) bludgeoning damage.
Breath Weapon (Recharge 6). The chimera exhales fire in a 10-foot cone. Each creature in that area must make a DC 10 Dexterity saving throw, taking (2d6) fire damage on a failed save, or half as much damage on a successful one.
Previous Versions
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1/15/2022 12:35:17 AM
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2
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1/22/2022 10:39:01 PM
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6
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Coming Soon
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