Armor Class
12
Hit Points
12
(1d6 + 6)
Speed
40 ft., Climb 30 ft.
STR
12
(+1)
DEX
14
(+2)
CON
13
(+1)
INT
3
(-4)
WIS
12
(+1)
CHA
7
(-2)
Skills
Athletics +5, Perception +3
Senses
Passive Perception 13
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Keen Sight. The cat has advantage on Wisdom (Perception) checks that rely on sight.
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Claws. Melee Weapon Attack. +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Ram. Melee Weapon Attack. +2 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
Comments