Blessing of The Pig (Recharges after a short or long rest). If you were to drop to half your hit points, you instead reset to your full hit points. You the gain a +10 to all damge you do and a -10 reduction to all damge taken.
Fly By. When you fly past a creature, you don't provoke opportunity attacks.
Magical Attacks. The pig's attacks count as magical for the purpose of overcoming immunity to non magical attacks.
Power Surge (2/Day). When you use your legendary action, you may use this feature to use the same action twice.
Running Attack. If the pig moves at least 30ft (flying or walking) before hitting a creature with a headbut attack, it deals an extra 13 (2d12) bludgeoning damge.
Multi Attack. The pig makes 3 attacks, one has to be its headbut.
Headbut. Melee Weapon Attack: +15 to hit, reach 10 ft., 1 target. Hit: 41 (4d12 + 15) bludgeoning damage. If the creature is large or smaller, it must succeed on a DC 25 strength saving throw or fall prone.
Powerful Legs. Melee Weapon Attack: +15 to hit, reach 10 ft., 1 target. Hit: 41 (4d12 + 15) bludgeoning damage.
Cloud of Gas. The pig cuts the cheese. All creatures (apart from itself) in a 300ft sphere must make a DC 28 constitution saving throw. A creature failing the save takes 128 (12d12 + 50) necrotic damage and 48 (5d12 + 16) psychic damge. A successful save means it takes half as much damge.
Fart. The pig makes one Cloud of Gas attack.
The pig has 3 legendary actions that it can take after any other creature's turn. It regains expended legendary actions at the start of its turn.
To Many Beans For Breakfast (Costs 3 Actions). The pig makes 2 Cloud of Gas attacks.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This pig somehow survived longer than any other pig ever. This resulted in getting a git from the gods. Wings. These wings could hold any weight and were a dazzling white. The pig didn't just get wings but, a more than average size, more power and a deadly fart.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] canât use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]âs lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
When it says "you" I mean the pig.
Wow a very strong pig i like it
See the new version, it is even stronger.
(new version is called " đ·Flying Pig")