Second Wind. On Your Turn, you can use a Bonus Action to regain Hit Points equal to 1d10 + 4. Once you use this feature, you must finish a short or Long Rest before you can use it again.
Action Surge. On Your Turn, you can take one additional action on top of your regular action and a possible Bonus Action. Once you use this feature, you must finish a short or Long Rest before you can use it again.
Champion. Weapon attacks score a critical hit on a roll of 19 or 20.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. 1d8 + 4 slashing damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. 1d6 + 4 piercing damage, or 1d8 + 4 piercing damage when used with two hands to make a melee attack.
Protection. When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the Attack roll. You must be wielding a Shield.
Description
Balnor is a halfling with a white moustache and white hair. He has a very loyal, fatherly personality and can be timid at times. Balnor has a fondness for bland food and avoids spicy things at all costs.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/10/2019 11:02:06 PM
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96
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0
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Coming Soon
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