Medium Humanoid, Any Alignment
Armor Class 18 (chain mail w/ shield)
Hit Points 51 (4d10 + 16)
Speed 25 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
9 (-1)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +6, CON +5
Skills Athletics +7, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Second Wind. On Your Turn, you can use a Bonus Action to regain Hit Points equal to 1d10 + 4. Once you use this feature, you must finish a short or Long Rest before you can use it again.

Action Surge. On Your Turn, you can take one additional action on top of your regular action and a possible Bonus Action. Once you use this feature, you must finish a short or Long Rest before you can use it again.

Champion. Weapon attacks score a critical hit on a roll of 19 or 20.

Actions

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. 1d8 + 4 slashing damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. 1d6 + 4 piercing damage, or 1d8 + 4 piercing damage when used with two hands to make a melee attack.

Reactions

Protection. When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the Attack roll. You must be wielding a Shield.

Description

Balnor is a halfling with a white moustache and white hair. He has a very loyal, fatherly personality and can be timid at times. Balnor has a fondness for bland food and avoids spicy things at all costs. 

Previous Versions

Name Date Modified Views Adds Version Actions
1/10/2019 11:02:06 PM
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Leopold846

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