Medium Construct, Neutral
Armor Class 16 (18 with Shield Attachment) (natural armor)
Hit Points 1 (3d10)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
4 (-3)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws DEX +3, CON +5
Skills Athletics +5, Perception +2
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages understands the languages you speak
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Hit Points: The Animunculus has hit points equal to 8 + eight times your artificer level (the defender has a number of Hit Dice [d10s] equal to your artificer level)

Actions

Blade (Blade Attachment Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d10 + your spellcasting modifier slashing damage.

Lightning Launcher (Lightning Launcher Attachment Only). Ranged Weapon Attack: your spell attack modifier to hit, range 90/300 ft., one target you can see. Hit: 1d8 + your spellcasting modifier slashing damage.

Rocket Grab (Rocket Grab Attachment Only). The Animunculus launches its arm at a Medium or smaller creature within 30 feet. The creature must succeed on a Strength or Dexterity saving through against your spell save DC or be grappled and pulled adjacent to the Animunculus.

Flamethrower (Flamethrower Attachment Only). The Animunculus' Flamethrower exhales fire in an adjacent 15-foot cone that you designate. Each creature in that area must make a Dexterity saving throw against your spell save DC, taking 2d6 fire damage on a failed save or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren’t being worn or carried.

Reactions

Deflect Attack (Shield Attachment Only). The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.

procure_oat