Aggressive. As a bonus action, the Crazed Kenku can move up to its speed toward a hostile creature that it can see.
Mimicry: The Crazed Kenku is still incapable of speech without mimicking outside voices or sounds.
Dagger. Melee Weapon Attack: +3 to hit, reach 20 ft., one target. Hit: 9 (1d4 + 1) piercing damage.
Shortsword. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 1) piercing damage.
Description
A Crazed Kenku can be created in many ways. A strengthening spell gone wrong, a powerful curse, or perhaps a incorrectly brewed potion. Either way, the transformation is immensely painful, and utterly destroys any personhood remaining, replacing it with an all-consuming bloodlust and aggression. The Crazed Kenku is much larger, stronger, and more durable than before, however, what they gain in strength they lose in intelligence and cunning.
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