Large Humanoid (Kenku), Chaotic Evil
Armor Class 13 Unarmored
Hit Points 45 (2d8 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
7 (-2)
WIS
11 (+0)
CHA
10 (+0)
Skills Intimidation +2
Senses Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the Crazed Kenku can move up to its speed toward a hostile creature that it can see.

Mimicry: The Crazed Kenku is still incapable of speech without mimicking outside voices or sounds. 

Actions

Dagger. Melee Weapon Attack: +3 to hit, reach 20 ft., one target. Hit: 9 (1d4 + 1) piercing damage.

Shortsword. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 1) piercing damage.

 

 

Description

A Crazed Kenku can be created in many ways. A strengthening spell gone wrong, a powerful curse, or perhaps a incorrectly brewed potion. Either way, the transformation is immensely painful, and utterly destroys any personhood remaining, replacing it with an all-consuming bloodlust and aggression. The Crazed Kenku is much larger, stronger, and more durable than before, however, what they gain in strength they lose in intelligence and cunning.    

Habitat: ArcticForestGrasslandMountainSwamp

TapeyLad

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