Adorable Monstrosity. The slime has advantage on Charisma (Performance), and Charisma (Persuasion) checks.
Amorphous. The slime can move through a space as narrow as 1-inch wide without squeezing.
Cute. The slime is adorable. It can cast the spell 'Charm Person' once per day without material components. (DC 15 Wisdom Saving Throw)
Mucus. When the slime is hit by a melee attack, the attacker must succeed on a DC 12 Strength saving throw or their weapon becomes stuck in the slime. The weapon can be wrenched out by using an action to make a DC 12 Strength (Athletics) check, freeing the weapon on a success. All weapons stuck in the slime can be retrieved once the slime is slain. This slime does not secrete a sticky residue while moving.
Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.