Medium Humanoid, Lawful Evil
Armor Class 12 Natural Armour
Hit Points 40 (9d8)
Speed 20 ft.
STR
12 (+1)
DEX
9 (-1)
CON
15 (+2)
INT
9 (-1)
WIS
10 (+0)
CHA
18 (+4)
Saving Throws CHA +7
Skills Deception +2, Perception +2, Performance +4, Stealth +3
Senses Passive Perception 12
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

The Scream of Baby. (1/short rest) Clovin's child head emits a terrifying scream. All creatures within 60ft must make a DC15 CON check. On a success they are deafened for one minute and can make a subsequent CON save at the start of their turn. On an initial failed save the creature is deafened and frightened

Spellcasting. Clovin is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). Clovin has following Bard spells prepared:
Cantrips (at will): Friends, Mending, Thunderclap
1st level (4 slots): Cure Wounds, Faerie Fire, Tasha's Hideous Laughter

2nd level (3 slots): Calm Emotions, Crown of Madness, Invisibility

3rd level (3 slots): Bestow Curse, Dispel Magic, Leomund's Tiny Hut

4th level (3 slots): Locate Creature, Polymorph

5th level (1 slot): Raise Dead

Bardic Inspiration: (3 times/long rest) Clovin can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear him. That creature gains one Bardic Inspiration die, a d8.

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

Song of Rest: Clovin can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d8 hit points.

Actions

Multiattack: Clovin makes two crab claw attacks.

Crab Claw: Melee Weapon Attack: +4 to hit, reach 5ft., one target, Hit: 5 (1d6+1 slashing damage)

 

Matpryer

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